Ludoception System
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Michael W. Merriam

ABOUT

Michael W. Merriam (MWM) is a narrative designer and researcher whose work bridges game design, anthropology, and digital storytelling. His projects investigate how game-sense can be understood as a distinct sense-faculty—like vision, hearing, or smell—which enables us to perceive our surroundings in terms of the rules and interfaces which are often deliberately hidden from human subjects by culture.

Ludoception is the capacity to perceive the game-like within any situation. This sense is normally dormant. This portfolio is, in part, a tool for awakening it.

He is currently chairing a session panel on games and literature at the NeMLA convention in Pittsburgh.

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◆ About
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MICHAEL W. MERRIAM Narrative Design · Game Research
System Tools
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Curricula
Xone Cyclopedia
AI - Demonology
The Mantic Tarot
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MISSION 01
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Night Rainbow Protocol
Game Design
A features spec and prototyping guide for ambiguity-driven agency.
Complexity
87
Novelty
92
Scope
75
Impact
88
Projects Created
8 Missions
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